3D Craft Lead & Photogrammetry Art Specialist


About

Guilherme Rambelli is an industry leader in Photogrammetry Art, with over 9+ years of experience, currently leading the photogrammetry department at Activision Treyarch, working on the Call of Duty Franchise. Previously, Rambelli was the Production Technologist, 3D at The New York Times R&D team, where he successfully establish a photogrammetry process so the technique can be used in journalism..

He started his career in the USA in 2012, working as a 3D Generalist at Hello There, working on promo campaign for clients such as Marvel, Hasbro, Bravo TV and Toyota, etc.

In 2015 He joined 8i Labs, a team created by former Weta Digital professionals, to research volumetric captures. There, Guilherme was responsible for creating environments for VR in Unity, combining 3D scanning and digital 3D, for projects with NASA, Warner Brothers, Buzz Aldrin and others.

In 2017, Guilherme joined DICE Los Angeles as a 3D artist, where he worked on Battlefield 1 and Battlefield 5 and on an unannounced project. There Mr. Guilherme participated on Look Develop processes, and in the exploration of new techniques to create real-time content, until his depart to join the R&D team at The New York Times, to develop and establish a pipeline for the use of photogrammetry in Journalism.

*Throughout his career, Guilherme accrued Promax Award Winner Promo campaigns; has received the Honors on the 2017 Primetime Emmy Award as Finalist for Outstanding Innovation In Interactive Media as Art Director, and Won TWO 2018 Webby Awards – People’s Voice, and VR: Branded Cinematic or Pre-Rendered 2018 for the project he Art Directed, Buzz Aldrin: Cycling Pathways to Mars.

 CAREER HIGHLIGHTS & CLIENTS

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