Battlefield V – Operation Mercury & Gnomon Talk - Crafting Environments for Battlefield V


In DICE LOS ANGELES I had the pleasure to go to Crete, Greece and Scan a variety of assets that were used in the creation of the Map Mercury, for Battlefield V Live Service.
I was responsible to create all Nature Kit assets (Cliffs, Rocks, Ridges, etc.) excluding vegetation, and worked with Kyle Nikolich (Sr. Tech Art) on the Destructible Architectural assets for the level.
At the Gnomon Event, I and another 3 co-workers from DICE LA shared some of our workflow that goes behind creating a Large Scale Battlefield Map.
https://www.gnomon.edu/community/events/the-art-of-war-crafting-the-environments-of-battlefield-v
I hope you guys like the results that we achieve as a Team at DICE LA, and have fun playing the map.

 

Battlefield V Mercury

Mercury is a map introduced in Battlefield V in the third chapter of Tides of War, Trial By Fire. It was released on May 29th 2019, a day earlier than originally planned. Set during Operation Mercury, the. Battle of Crete. was fought between May 20th and June 1st, 1941.

 

THE ART OF WAR: CRAFTING ENVIRONMENTS FOR BATTLEFIELD V

Thanks to Tides of War, Battlefield V’s live service which introduces new gameplay modes and maps through post-launch updates, the award-winning shooter continues to evolve months after release. During this not-to-be-missed event, discover how the team takes a level from concept to completion and hear about the techniques used in crafting Mercury as the they discuss the photogrammetry and visual effects workflows behind the game’s latest map.

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